Scala Risk Scala Risk Game

Gameplay Demo
As our group project for my Objects & Design class (CS2340), my team created created an implementation of the Risk board game. Our game featured real-time (rather than turn-based) gameplay, a WebSocket-based server, and a companion mobile app. We designed the backend using Scala + Play + Akka and wrote the frontend in JavaScript using Vue as well as a mobile version in Dart/Flutter.

GBA 8Ball GBA 8-ball Game

Gameplay Demo
For my Computer Organization class (CS2110), we were tasked with creating a small GameBoy Advance game at the end of the year. I chose to create an 8-ball pool game in ~a week using C. Collisions are calculated using a tiny physics engine I wrote that utilizes fixed-point math. Drawing is done mainly using sprites (for the balls) and affine sprites (for the cue, i.e. sprites with a transformation matrix).

Revery - Github Revery

Revery in Action
Revery is a desktop GUI framework largely inspired by Flutter and Electron. The framework is written in ReasonML and compiles to native code, using a React-like API to make development simple. The components are implemented in OpenGL/WebGL to allow for a seamless experience across all platforms in the same way that Electron and Flutter provide. The project was originally created by Bryan Phelps, and I'm one of many collaborators for the project.

Quartz - Github Quartz

Quartz is a research project that aims to create a strongly-typed language for the world of message-passing, concurrent code. Largely inspired by the Alpaca project, which aims to give Erlang static typing, Quartz attempts to apply multiparty session type theory to Erlang-style code. In order to do so, the compiler implements a novel type inference/type checking algorithm based on Pierre-Malo DeniƩlou's and Nobuko Yoshida's research into global session type synthesis. The language itself is based loosely on Ruby and Elixir and compiles to Erlang code, but is designed around a new paradigm for actor programming using first-class session objects.

Rolltrax Rolltrax Revery in Action

Rolltrax started in late 2017 when my Work-Based Learning teacher, Brian Patterson, brought up the many challenges of having student interns to me and my friend Zach Baylin. Together, the three of began implementing a website for managing off-campus students' attendance. This quickly involved into a full-fledged app, complete with user-customizable dashboards to view metrics about student performance, a route manager for teachers travelling between job locations, and tools for employers to evaluate students' performance. The latest revision of the web app is written in Crystal (using Kemal) and ReasonML (using ReasonReact), while the mobile app is written in Flutter.

Nanocaml - Github Nanocaml

Having been interested in compiler design for a while, I was intrigued when the idea of nanopass architecture was first brought up to me. This style of writing compilers utilizes a large number of passes, each of which performs only a tiny transformation on the input program. After watching a talk and using the Racket nanopass library for a school project, I became inspired to design a similar system for OCaml. Using a PPX preprocessor, my friend Milo Turner and I whipped up a quick prototype of what such a library could look like. Though not yet battle-tested, this library provides a number of powerful abstractions for writing compilers quickly and easily.


Over the summer of 2018, I became very interested in learning about finance. As part of this, I spent quite some time learning about financial statements such as those found in the 10-k/q SEC filings. To make browsing these forms easier, I used Perl6 to create a program called Kesef, which used a web scraper and RSS feeds to create a database of company filings. I also added some more features, such as rudimentary parsing of the XBRL documents to create tables of financial data and sourcing trading information from the IEX Trading API.

Bibliotech - Github Bibliotech

During my senior year of high school, I competed in FBLA's Mobile Application Development competition with Zach Baylin and Eric Miller. For the competition, we were tasked with creating an app for browsing and checking out library books. After a failed first attempt using the Jasonette framework, we switched to Flutter (and fell in love with it!). The backend of the app was implemented in Ruby using Sinatra and PostgreSQL.